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Sure, there's the class-wide ability to wield a drone for protection, the odd speed boost, and the ability to lay shields or ammo packs. These are the archetypal class roles for a shooter, which would be fine, except that there's nothing about any of these classes that stands out from the regular Shadow Fall fare. Take the four classes on offer, for example: the assault class is armed to the teeth, the tactician lays turrets, the medic heals and revives fallen allies, and the marksman brings up the rear with a sniper rifle.
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Fun was had, but not the sort of rollicking good time that made me want to shout about it afterward. But after a day of showing hundreds of Helghast the business end of a shotgun, I can't shake the feeling that it tries to do far too much for its own good. But while those games carefully home in on a single mechanic, much to their benefit, Intercept is a rather heterogeneous creation by comparison.ĭon't get me wrong: Intercept's class-based, four-player co-op is by no means an awful thing. What's your favorite kind of co-op shooter? The ultra-competitive, team-based thrills of a Battlefield Domination match? The wave-based panic of Gears of War's Horde mode? Or maybe you're partial to the strategic gore-fest that is a game of Left 4 Dead? Judging by the four-player co-op on offer in Killzone: Shadow Fall Intercept, developer Guerrilla is very much a fan of all three.